Changed 14th level ability. You can see a creature by its mind. Choose one creature you can see within 5 feet of you. You create a screen of psychic power that distorts your appearance, allowing you to blend into the background or even turn invisible. Lurks are similar to rogues who call upon psionic powers to aid them.

When you hit a target with a melee attack, you can activate this ability as a reaction. Until you reach 6th level as a mystic, you don’t add your Strength or Dexterity modifier to the psychic attack’s damage rolls. If you fail the concentration check by 5 or more, you lose concentration on both effects. You gain a mindsight of 60 feet, allowing you to see creatures with an intelligence of 6 or higher within range as if by blindsight. In addition, until your concentration ends, your melee weapon attacks deal an extra 1d4 bludgeoning damage on a hit, and your reach increases by 5 feet. This does not deal the base damage of Elemental Blast, but any added damage causes the additional effects of Elemental Blast damage effects to occur. Awakened Discipline As a reaction to a creature taking psychic, necrotic, or radiant damage you can grant them resistance to the damage taken, but take damage equal to the damage they take (after resistance). The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Faithful Archer (5 psi; conc., 1 min.). The target must make a Dexterity saving throw. You can make a Psion quickly by following these suggestions.

The added targets must be visible to you and within 60 feet of you. While focused on this discipline, your reach increases by 5 feet. When this effect ends, the elemental disappears. You gain a way to defend yourself using your psionic powers. You focus your mind on courage, radiating confidence and bravado to your allies. When this effect ends, the elemental disappears. At the end of the minute, you can use an action to force the creature to make a Wisdom saving throw to resist feeling violent urges against one creature you describe to it or name. Mastery of Force Mantle of Courage A creature’s hit point maximum must be equal to or less than the remaining total for that creature to be affected. When you use your Telepathic Intrusion power, you can wield it as a lance of mental power. As an action, choose one creature you can see within 60 feet of you. As a bonus action, you imbue a weapon you’re holding or your unarmed strike with psychic energy. Psychic Focus. At 9th level your psychic knives get an upgrade, becoming Soul Knives, which lets you use your psionic talent die to add to your attack roll on a miss, or you can reduce the die size to hurl a knife up to 5 feet x the highest number on your talent die and teleport to it as a bonus action. "Sorry for themess. A target creature within 5 feet of your construct must make a Strength saving throw or be restrained. If you already have darkvision with that range or greater, increase its range by 10 feet. You must spend that number of psi points to use that option, while abiding by your psi limit. identity and to work through the ongoing complications arising from her ordeal. If it hits an object, this movement immediately ends and the target takes 1d6 bludgeoning damage per psi point spent.

As a soulknife gains levels, the powers of her mind blade increase, such as the ability to form her mind blade into shapes other than a short sword (a concept further expanded with new feats in Complete Psionic). Psionics were originally introduced in the original Dungeons & Dragons Supplement III – Eldritch Wizardry. It has its own hit points equal to your current hit points when you cast it, but shares your Psi Points, spell slots, and Innate Psionics feature. While you are focused on this discipline, any enemy within 5 feet of you that makes a melee attack roll against creatures other than you does so with disadvantage.