Other, more unusual characteristics included a sulfurous odor, cloven feet, or a general aura of discomfort they left on others. Their horns tend to curl into wild spirals, and their skin color tends to range more in the shades of blue to purple rather than reds.
A ray of sickening greenish energy lashes out toward a creature within range. A creature with an Intelligence score of 4 or less isn’t affected. The darkness spreads around corners.
It can move across uneven terrain, up or down stairs, slopes and the like, but it can’t cross an elevation change of 10 feet or more.
With one duplicate, you must roll an 11 or higher. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st. There are some very minor formatting issue that don't hinder readability but do cut down on presentation: spell names should be italicized and Orcus' second ability isn't properly spac. Tieflings were, on average, just as tall as humans, from 5'6" – 6'2" (1.67 – 1.88 m) and weighed just a little bit heavier at 140 – 220 lbs (64 – 91 kg). You instantaneously clean or soil an object no larger than 1 cubic foot. Some are born of Bloodlines touched by some of the vilest Demon Princes of the multiverse. These variations are based on the original Tiefling from the Player’s Handbook. 1st-level Abjuration It takes 2d10 fire damage on a failed save, or half as much damage on a successful one. Casting Time: 1 action These spines act as a replacement hair and often stand on end when the tiefling is angry, occasionally ripping the clothes they're wearing if they lose control entirely. Duration: 1 hour. When you cast this spell using a spell slot of 2nd level or higher, both the temporary hit points and the cold damage increase by 5 for each slot level above 1st. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4). Abyssal Tiefling The Abyssal Tieflings are descendents of ancestors who one made deals with the darkness itself, the darkness is a being which is utterly foreign to most mortals. The Fiend Tieflings are descendents of ancestors who one made deals with Demons within the underworld.
Enter your email address below and get Kobold Courier deliveries in your inbox twice a month! Tieflings were also proud and secretive by nature and possessed a dark demeanor. Casting Time: 1 action Completely covering the object with something opaque blocks the light. You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour. 1st-level Evocation Stay up to date with the newest Kobold Press news and updates delivered to your inbox twice a month.
The Archfey Tieflings have skin that reflects the normal range of skin tones found in humans as well as pale shades of grey,purple and blue. If the target or a creature within 5 feet of it uses an action to put out the flames, or if some other effect douses the flames (such as the target being submerged in water), the spell ends.
If a creature hits you with a melee attack while you have these hit points, the creature takes 5 cold damage. When you reach 5th level, you can cast the crown of madness spell once with this trait and regain the ability to do so when you finish a long rest. Abyssal Tiefling (UA) To be greeted with stares and whispers, to suffer violence and insult on the street, to see mistrust and fear in every eye: this is the lot of the tiefling. When you reach 5th level, you can cast the enthrall spell once with this trait.
When you cast this spell using a spell slot of 2nd level or higher, the initial extra damage dealt by the attack increases by 1d6 for each slot level above 1st. You touch a living creature that has 0 hit points. Ability Score Increase. A duplicate’s AC equals 10 + your Dexterity modifier. Ability Score Increase. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. The interactive Midgard Map brings you a fully zoomable, scalable, and searchable way to move through the world.
When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. You instantaneously light or snuff out a candle, a torch, or a small campfire. Tiefling hair was often the same color as human hair as well, though dark blue, red, or purple were also common shades amongst the race. Duration: Concentration, up to 10 minutes.
The great miser Mammon loves coins above all else. A creature with darkvision can’t see through this darkness, and nonmagical light can’t illuminate it. Join us as a Warlock Patron and get access to these new and incredible options well before anyone else does! Unlike half-fiends, tieflings were not predisposed to evil alignments and varied in alignment nearly as widely as full humans, though tieflings were certainly devious. Casting Time: 1 action You make yourself-including your clothing, armor, weapons, and other belongings on your person-look different until the spell ends or until you use your action to dismiss it.
Expanding the world of 5e Fantasy, our Warlock Patreon options bring you new 5th Edition settings and rules material on a regular, ongoing, basis. The Abyssal Tiefling is in and of itself a variant. In the frozen realm of Cania, Mephistopheles offers arcane power to those who entreat with him. Size. Make a ranged spell attack against the target. If an attack hits a duplicate, the duplicate is destroyed. "What is it they say?” he asked. The illusion also ends if you dismiss it as an action or cast this spell again. Each time a creature targets you with an attack during the spell’s duration, roll a d20 to determine whether the attack instead targets one of your duplicates.
On a failed save, it pursues the course of action you described to the best of its ability.
Once you reach 5th level, you can also cast the darkness spell once per day.
A creature is unaffected by this spell if it can’t see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight. 1st-level Evocation It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. Abyssal: Sulphur Yellow, Grey, Yellow Green, Black.